Designaverse™: Design Methodology, Teamwork, and Gamification

Can the design process be taught without a single lecture? Designed to introduce students to the design and engineering mindset with a nontraditional approach, Designaverse™ leads groups of 5-10 through an immersive design project. Here is a glimpse into what it could look like.

What is it?

Designaverse™ is more than just a game. It is intended to be a long project that spans several weeks or even a semester.

The industry standard of design methodology informs the game itself. By looking at engineering mindsets and design models from NASA, Stanford, IDEO, LUMA, and more, I pulled from what is working in the real world. Students are learning tried and true methodologies that can empower their journeys long after the game concludes - all without a traditional classroom experience.

An Immersive Experience

There would be a bus that is renovated to be an immersive experience for participants.  It would come to the school every few weeks for design sessions.  In between visits, students would work on projects.  The bus would have any tool they would need- whiteboards, craft supplies, technology, etc....  There would be a projector screen on the back wall where an interactive, collaborative digital game board would be displayed.  The students would have ipads/ tablets where they can access the game "board" in real-time.  They'll be able to check progress, make notes, and edit collaboratively.  They can use the ipads to scan in their work and add it to the board as well.  This bus should be an efficient workspace, but it should also be immersive. It should feel like they are in the control room of a spaceship.  This environment is a key part of what will make it exciting and enjoyable for students to learn how to solve problems and design as a team.

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